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Solasta crown of the magister green dragon
Solasta crown of the magister green dragon









solasta crown of the magister green dragon
  1. #Solasta crown of the magister green dragon plus
  2. #Solasta crown of the magister green dragon zip

Summon elementals, ideally flying ones like the Wind Snakes, since they are immune to poison plus they will chase the dragon around, getting opportunity attacks and soaking attacks otherwise meant for your party do not expect them to inflict much damage though. Ideally your early spells inflict half damage on a successful save so, at least, they are doing something.Įxpect to be hurt by his poisonous attacks so, if you are not already resistant (like my team of dwarves), use Antidote before the fight since it lasts for 1 hour or a Protection from Poison spell. "Burn" away the dragon's Legendary Saves by hitting him with mid-level spells that require saving throws before hitting him with your "big guns" or, preferably, Hold Monster. Use a melee Rogue to take advantage of the opportunity attacks, when the dragon flies, so you get 2 Sneak Attacks / round.

solasta crown of the magister green dragon

Once the dragon emerged, it was a completely different fight but, fortunately, my team was all dwarves(!) so we took very little damage from his poison breath.ĭo not bunch-up so the dragon will not use his breath weapon as much.Ĭast Haste on your tank since he will need to chase the dragon around the room when he flies away.

#Solasta crown of the magister green dragon zip

When I first played this encounter I had my rogue zip around the room (with Spider Climb boots) and de-activate the "force field" protecting the "Master" (green dragon and guardian of the Gem of Abjuration) while CCing and focusing fire on the spectres that were not CCed so I took very little damage from the spectres or the lightning.

  • We will now be at yet another boulder, you know what to do.This is a challenging fight but, just so you know, it is not the final battle and you still have more gems to collect.
  • After pushing this boulder we can now use the ladders to reach the lower platform.
  • solasta crown of the magister green dragon

  • One of these boulders is blocking our way to the ladders and to the lower section so go ahead and push this one into the blue air or is it green air hmmm… Maybe I’m colour blind.
  • Now we can make our way over the boulders
  • So jump over the small gap where the air is coming from, don’t worry it won’t affect us.
  • We will now be at yet another blue air and boulder, for now we cannot touch the boulder, well we can but we need to reach it first.
  • Follow the ladders down to the lower platform and then the next set of ladders back up again.
  • Oh well, with that lets backtrack back to the fork at the doorway and this time go left.
  • We will now be at the door we need to open in order to continue the story, sadly we cannot open it just yet though but we can play with the magical ball here so that the party knows we cannot use the door at present.
  • Now push this boulder in order for it to get swept up and allow us to pass.
  • solasta crown of the magister green dragon

    Here you should also be at a fork too, turn right at this fork in order to reach a blue coloured air of some kind and a boulder Okay continue through the tower until the game teaches you about torches automatically turning on when you approach them.As soon as you enter you will be tasked with finding a total of 4 clues regarding the Manacalon era Anyway defeat the ‘Unknown Humans’ and enter The Ruined Tower.We will be tasked with trying to find information regarding the Manacalon era.This specific side quest will pop up automatically when you enter The Ruined Tower.Automatically pops when you arrive at The Ruined Tower ACT / CHAPTER: Act 1 – The Adventure Begins!.











    Solasta crown of the magister green dragon